Terrain Deform Shapes
Terrain deform tools allow you to quickly raise or lower a map's terrain in a variety of shapes which can then be manipulated and combined in a number of ways.
These main terrain deform shapes are: Cube, Cylinder, and Wedge.
Open the Tool
To add a terrain deform to your map, open the Object Browser and drag the desired brush shape onto your scene where you wish to create your deform.
When placed on a map, the deform will cause the selected shape to form.
Deform Tool Properties
The Properties panel displays on the right hand side of the screen and will display a set of controls for the deform tool whenever you have it active.
Editor
- Comment: Allows to create a comment on your deform. This only appears in the editor, not in game.
- Display Name: If Empty the type of shape will be displayed in the scenario tree view.
- Exclude From Game: the shape will not be visible in game.
- Locked: If checked, will lock the shape's current selection.
- Visible: If checked, will toggle visibility on.
Appearance
- Layer Mode: Drop-down menu that sets the behavior of the brush when interacting with the terrain or other shapes.
The options on the menu are as follows: - Sum: Will add the deform to the current ground. If other deforms are added it will add them on top.
- Min Max: Will keep the min or the max of combined shapes.
- Set: Will be a fixed height from the lower point of the map.
Scenario References
- Exclude from Scenario Reference: The shape will not be seen when the scenario is referenced in another scenario.
Shape
- Shape: Drop-down menu that allows you to swap between cube, cylinder, and wedge.
- Softness: Sets the softness of the edges of the shape. Any value higher than 0 adds a degree of softness.
Values shown in the image below represent - Left 0 | Middle 0.5 | Right 1.
Transform
- Deform Mode: Allows you to swap between additive (increase height) to subtractive (decrease height).
- Position: the position from the center of the scene.
- Rotation: angle of rotation.
- Scale: Sets the scale of the brush in meters, defining the Width | Height | Length.
Heightfield Deform
The heightfield deform will add height to a map using a height map image.
When added to a map, the deform will only show a position point until you add images to the blueprint.
To add a deform to your map, drag it from the Object Browser and place it onto your scene.
Heightfield Tool Properties
The Properties panel displays a set of controls for the heightfield tool whenever you have it active.
Editor
- Comment : Allows to comment on your deform.
- Display Name: If empty, the Blueprint image name path will be displayed in the scenario tree view.
- Exclude from Game: will not be visible in game.
- Locked: Will lock the tool's selection.
- Visible: Toggles visibility.
Appearance
- Invert: If checked the white high will become low and the black low will become high.
Note that this acts the same a the deform mode additive and subtractive. - Layer Mode: Similar to the other shape deforms, it defines how it blends with other deforms or heights.
- Mirror X: Flips the image on the blueprint and weight map along the X axis.
- Mirror Y: Flips the image on the blueprint and weight map along the Y axis.
Blueprint
- Blueprint: The image of the height to spawn. This image can be used without the weight map.
- Weight Map: The image that determines what is spawned, almost like an alpha. but can also be used as a blending image if this one is in the grey tones.
this image need the blueprint image otherwise it shows nothing.
Scenario References
- Exclude from Scenario Reference: The shape will not be seen when the scenario is reference in another scenario.
Transform
- Deform Mode: swaps from additive to subtractive.
- Position: The position from the center of the scene.
- Rotation: Angle of rotation.
- Scale: Sets the Width | Height | Length of the heightfield.
Note that in this case the scale is set to 1 by default and this covers the entire map. The "1" in the Width and Length is 100% of the map size.