Below is a list of known issues we are tracking for Age of Empires II: Definitive Edition. Note that this is not a comprehensive list; we will continue to update it with new issues as they are reported and fixed, will only include the most visible or disruptive issues that prevent you from enjoying the game, advantage over other players.
If you encounter a bug that is not listed below, take a moment to visit the official Age of Empires forum and report the problem:
- Visit the official Age of Empires Forum.
- Click 'Report a Bug' in the Age of Empires II category.
- ALWAYS search the sub-forum for similar issues before creating a new post.
- If the issue has already been reported, add a comment to the existing thread.
- If the issue has not been reported, start a new thread.
- Read up on How to Report a Bug or Exploit to make sure you have everything you need to post about an issue.
- Click Create Topic to finish creating your thread!
Thank you for taking the time to help keep our game clean and bug-free! We will try to update this list each month, as well as provide solutions to any new issues over on the official forum.
This page was last updated on March 20, 2023.
ISSUE STATUS KEY
Issues have been marked with a status that best represents their current state:
A tracked bug means that it has been reproduced by our test team. The team now has to determine whether and how they solve the issue: whether it requires a fix, a change to the design or code of the game, or if there are other solutions that need to be considered.
STATUS: Fix Awaiting Update |
Once a fix has been identified, it needs to be tested and packaged with a game update. Note that this is not always the very next update: a fix may be held for additional testing or to be paired with other similar fixes.
Once the fix is available in the game, we'll check things off of the list. Eventually, these items will be hidden to make way for other issues as they are identified, tracked, and prioritized.
TRACKED (KNOWN) ISSUES
These are issues which have been reported and reproduced by our Quality Assurance (or Test) team. Issues are listed in the areas of the game they impact, below, and in no particular order.
GAME
Custom Lobbies search functionality |
When using the Search field in the Custom Lobby Browser, you may see "Searching for games..." appearing for longer than normal and then returning a "No games matching those parameters found."
If you run into this issue, you can delete the text in the Search field and simply hit Refresh.
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STATUS: Tracking |
XBOX
Y shortcuts are not displaying in in-game UI when spit select/send is enabled. |
The Y shortcut can still be used even when not displayed. |
STATUS: Tracking |
Players are unable to ungarrison all units at once from buildings and rams while at max capacity. |
The X button must be pushed several times to ungarrison all units. |
STATUS: Tracking |
Loss of functionality when a spectated player resigns from match. |
Players are unable to spectate other players remaining in the match. There is no workaround at this time. |
STATUS: Tracking |
Ranked matches are not disabled 1 hour before maintenance. |
Players matching just before a planned maintenance may experience errors in the match or wait times. |
STATUS: Tracking |
Campaign story difficulty reverts to standard difficulty each time. |
The difficulty will not default to the last difficulty played and needs to be set each time if playing on a difficulty other than standard. |
STATUS: Tracking |
Xbox One: The game will close if the console is put to sleep instead of resuming |
The game will need to be restarted. We are tracking this issue and will update when we have a resolution. |
STATUS: Tracking |
GAMEPLAY
Hero unit glow (and other visual effects) can disappear when too many units are visible on screen. |
While this was partially fixed in the July update, there is still an issue where the hero glow, blood, and other visual effects can disappear in large-scale battles. We are working on a more permanent fix for a future update. |
STATUS: Tracking |
Ranged attacks have a low chance of hitting Dire Wolves. |
Test was able to reproduce the issue and escalate it to the design team for a solution. |
STATUS: Tracking |
Melee Units Attacking Through Walls |
Melee units are sometimes able to attack units through a wall. |
STATUS: Tracking |
FIXED ISSUES
These are issues which we presume to be fixed as of a recent update. If you continue to encounter the issue, please visit the official Age of Empires forum to report your experience:
Copied saved and recorded games are not shown unless you fully restart the game |
Resolved in Update 56005 |
FIXED |
Statistics screen shows the incorrect teams |
Resolved in Update 56005 |
FIXED |
Crash during Lithuanian campaign "In the Shadow of the Throne" when Jogaila reaches the Town Center. |
Resolved in Update 56005 |
FIXED |
Campaign medal achievement issues |
Resolved in Update 56005 |
FIXED |
In some circumstances, naval units will fail to display their health bar. |
Resolved in Update 61321 |
FIXED |
Prithviraj #5: Poets can no longer be selected after garrisoning and then ungarrisoning. |
Resolved in Update 62085 |
FIXED |
Replays are not being uploaded to our website. |
Replays are now being uploaded normally |
FIXED |
In Regicide players cannot Garrison their king in any building |
Resolved in Hotfix 63581 |
FIXED |
Some players are prevented from subscribing to Mods |
Resolved in Update 66692 |
FIXED |
Connection issues after Server Maintenance on September 7th |
A fix has been released to the servers which should resolve this issue. If you are still experiencing issues, please contact Support with your game logs.
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FIXED |
Issue affecting villagers queued to build multiple buildings. |
Resolved in Hotfix 78757 |
FIXED |
NOT A BUG
Sometimes things can seem like an issue that are actually a part of the game's design. Here are some of those unique "issues" with the reasoning as to why they are the way they are. This does not mean they cannot be changed, but that they should be treated as a discussion rather than a bug.
Sicilians: Donjon does not count as a Feudal Age building when advancing to the Castle Age. |
The Donjon is treated as a Tower that is unique to the Sicilians. Similar to Towers of other civilizations, this means that it doesn't count towards fulfilling the building requirement to advance to the next Age. |
STATUS: By Design |
Burgundians: Converted Villagers do not become Flemish Militia after researching the Flemish Revolution technology. |
Similar to other units in the game, converted units never benefit from upgrades researched after their conversion. This, too, applies to any Villagers wololo'd over to your side. |
STATUS: By Design |