Below is a list of known issues we are tracking for Age of Empires II: Definitive Edition. Note that this is not a comprehensive list; we will continue to update it with new issues as they are reported and fixed, will only include the most visible or disruptive issues that prevent you from enjoying the game, advantage over other players.
If you encounter a bug that is not listed below, take a moment to visit the official Age of Empires forum and report the problem:
- Visit the official Age of Empires Forum.
- Click 'Report a Bug' in the Age of Empires II category.
- ALWAYS search the sub-forum for similar issues before creating a new post.
- If the issue has already been reported, add a comment to the existing thread.
- If the issue has not been reported, start a new thread.
- Read up on How to Report a Bug or Exploit to make sure you have everything you need to post about an issue.
- Click Create Topic to finish creating your thread!
Thank you for taking the time to help keep our game clean and bug-free! We will try to update this list each month, as well as provide solutions to any new issues over on the official forum.
This page was last updated on March 29th, 2022.
ISSUE STATUS KEY
Issues have been marked with a status that best represents their current state:
A tracked bug means that it has been reproduced by our test team. The team now has to determine whether and how they solve the issue: whether it requires a fix, a change to the design or code of the game, or if there are other solutions that need to be considered.
STATUS: Fix Awaiting Update |
Once a fix has been identified, it needs to be tested and packaged with a game update. Note that this is not always the very next update: a fix may be held for additional testing or to be paired with other similar fixes.
Once the fix is available in the game, we'll check things off of the list. Eventually, these items will be hidden to make way for other issues as they are identified, tracked, and prioritized.
TRACKED (KNOWN) ISSUES
These are issues which have been reported and reproduced by our Quality Assurance (or Test) team. Issues are listed in the areas of the game they impact, below, and in no particular order.
GAME
Custom Lobbies search functionality |
When using the Search field in the Custom Lobby Browser, you may see "Searching for games..." appearing for longer than normal and then returning a "No games matching those parameters found."
If you run into this issue, you can delete the text in the Search field and simply hit Refresh.
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STATUS: Tracking |
Alt+F4 & Queue Dodging |
We’re aware and a fix is coming very soon. This is an issue we’ll be monitoring and managing on an ongoing basis once the solution is Live, to ensure that players who are using this tact to dodge queues aren’t finding new ways to abuse the system. Once this is Live we’ll want your feedback, so please go to our forums or Tweet at us and let us know how it’s performing. We’ll have more information shortly as we get closer to this change. |
STATUS: Fix Awaiting Update |
GAMEPLAY
Performance regression |
We are continuing to monitor performance after the recent update. If you are still experiencing this issue, it would be helpful to contact Support with the following information.
- Replay file from the affected game
- Video recording showing the in-game network information
- To display, press F11 twice in-game. This will show an FPS counter and a clock with numbers.
- Game logs
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STATUS: Tracking |
Hero unit glow (and other visual effects) can disappear when too many units are visible on screen. |
While this was partially fixed in the July update, there is still an issue where the hero glow, blood, and other visual effects can disappear in large-scale battles. We are working on a more permanent fix for a future update. |
STATUS: Tracking |
Ranged attacks have a low chance of hitting Dire Wolves. |
Test was able to reproduce the issue and escalate it to the design team for a solution. |
STATUS: Tracking |
CAMPAIGN
Prithviraj #5: Poets can no longer be selected after garrisoning and then ungarrisoning.
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We are aware of the issue and investigating a solution for those affected. |
STATUS: Tracking |
WEBSITE
Replays are not being uploaded to our website.
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We are aware of the issue and investigating a solution. Replays are still available through the Saved Games and Replays area in-game. |
STATUS: Tracking |
FIXED ISSUES
These are issues which we presume to be fixed as of a recent update. If you continue to encounter the issue, please visit the official Age of Empires forum to report your experience:
Campaign achievements unlocking early |
This issue has been resolved in Hotfix 44834. Please let us know if you continue to be awarded Lords of the West achievements without completing the listed requirements, as we have taken steps to resolve this. If you continue to experience it, please visit our forum and describe what you were doing when the achievements were rewarded, and whether or not you were rewarded other achievements or event challenge unlocks at the same time. |
FIXED |
Walls can be built over by some buildings. |
This issue has been resolved in Hotfix 44834. |
FIXED |
Lithuanian relic attack bonus is not capped or reducing correctly. |
This issue has been resolved in Hotfix 44834. |
FIXED |
"Smoke on the Water" does not unlock. |
This issue has been resolved. |
FIXED |
"Turkish Delight" does not unlock. |
This issue has been resolved. |
FIXED |
Scenario Editor: direct_placement or grouped_by_team affects player land generation in consecutive maps |
This issue has been resolved in Update 50292. |
FIXED |
Fishing ships can attempt to drop-off food to unreachable docks |
This issue has been resolved in Update 50292. |
FIXED |
Game crashes when synching Achievements with Xbox Live Account. |
This issue has been resolved in Hotfix 50700.
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FIXED |
Wrong civilization appears in the first Gajah Mada scenario. |
This issue has been resolved in Hotfix 50700.
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FIXED |
Game crashes when attempting to load saved or recorded games from previous live build. |
This issue has been resolved in Hotfix 50700.
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FIXED |
Post-game timelines do not match timelines with players |
Issue resolved in Update 51737 |
FIXED |
When selecting or creating unit groups, the game may crash. |
Issue resolved in Update 51737 |
FIXED |
Crash while changing languages in Options |
Resolved in Hotfix 53347 |
FIXED |
"Sheep Hoarder" achievement is not unlocked when 20 sheep are gathered. |
Resolved in Update 54480 |
FIXED |
Lords of the West DLC campaign unavailable on Microsoft Store |
Resolved in Update 54684 |
FIXED |
Crash loading matches after update 54480 |
Resolved in Update 54684 |
FIXED |
Copied saved and recorded games are not shown unless you fully restart the game |
Resolved in Update 56005 |
FIXED |
Statistics screen shows the incorrect teams |
Resolved in Update 56005 |
FIXED |
Crash during Lithuanian campaign "In the Shadow of the Throne" when Jogaila reaches the Town Center. |
Resolved in Update 56005 |
FIXED |
Campaign medal achievement issues |
Resolved in Update 56005 |
FIXED |
In some circumstances, naval units will fail to display their health bar. |
Resolved in Update 61321 |
FIXED |
NOT A BUG
Sometimes things can seem like an issue that are actually a part of the game's design. Here are some of those unique "issues" with the reasoning as to why they are the way they are. This does not mean they cannot be changed, but that they should be treated as a discussion rather than a bug.
Sicilians: Donjon does not count as a Feudal Age building when advancing to the Castle Age. |
The Donjon is treated as a Tower that is unique to the Sicilians. Similar to Towers of other civilizations, this means that it doesn't count towards fulfilling the building requirement to advance to the next Age. |
STATUS: By Design |
Burgundians: Converted Villagers do not become Flemish Militia after researching the Flemish Revolution technology. |
Similar to other units in the game, converted units never benefit from upgrades researched after their conversion. This, too, applies to any Villagers wololo'd over to your side. |
STATUS: By Design |