Stamps are a set of visual assets that can be saved as a single entity and re-used throughout a single map or scenario. For example, every building in Age of Empires IV is a stamp that combines a number of visual and effect assets.
Custom stamps can be used to create campsites, structures, natural formations, and other arrangements of objects that you wish to add and re-use on your map.
This guide covers how to create and duplicate stamps on your map.
Creating a Stamp
To create a stamp, perform the following steps.
- Use the Object Browser to import a Transformer to your scene.
- The name of this transformer will be the name of your stamp. Use the Properties panel to give it a unique name.
- Find your new Transformer in the Scenario Tree.
- You may then begin adding any number of Visual, Strip Spline, or Splat assets to your Transformer by dragging them onto it from the Object Browser. Once placed, these assets can be moved around within the transformer in relation to each other. Do NOT add Entities to a stamp.
- Once your assets are added to your stamp, you can select it and move it around. All objects will remain in their same relative place if you move the stamp.
Copying a Stamp
The main benefit of using stamps is their ability to be copied and pasted onto your map, allowing you to replicate them however many times you wish.
To copy and place a stamp you have created, perform the following steps:
- Right-Click your stamp in the Scenario Tree and select Copy.
- Left Click on your map in the Render View and press Ctrl + V to copy the stamp onto the map.
Your new duplicate stamp will be copied on top of your existing stamp.
- You can then select your new stamp and move it around the map.
- If needed, you can also modify your new stamp using the Transformation tools. If you wish, you may also re-arrange the individual objects within your stamp to differentiate it from the original copy.