The Properties panel shows all information on whatever object or asset you currently have selected, as well as additional controls related to the selected object.
This quick guide covers what the Property panel does and basic functions you can perform with it.
The Properties Panel
By default, the Properties panel appears on the right side of the editor interface and at first appears blank.
When an object is selected, information for the object will populate the panel.
Displaying the Properties Panel
If the Properties panel is not displaying, you can display it by using the Main Menu and navigating to: View > Properties
Properties Panel Layout
The type of asset you have selected will appear along the top of the Properties Panel.
In the example below you can see an "Entity Blueprint" has been selected, in this case, a tree.
Properties Panel Information
The following section lists the various information contained in the Properties panel.
- Comment - Any comments added to the asset. In most cases this will be blank, but if you are intending to pass the map off to other creators, you can leave notes for each other here.
- Display Name - The name that will display in the scenario tree window. Most commonly used for splines, groups, or transformers to better organize them and set the export name.
- Exclude from Game - If checked, the asset will not show in game.
- Locked - If checked, the asset cannot be selected in the Render View.
- Visible - If unchecked, the asset will not be visible in the render view, but will still be visible in game.
- Blueprint - The file name of the selected object.
- Owner - The entity that controls the asset, either a specified player or the overall "world" for neutral assets.
- Group Names - The name of the group the asset belongs to, if any.
- Exclude from scenario references - If checked, the asset will not be present or visible in any referenced scenario.
- Align Lock - Controls how the object sits on the terrain angle.
- Select None for a flat horizontal alignment.
- Select Perpendicular to match the terrain angle.
- Height Lock - How the asset sits on top of the terrain.
- Select None to detach the asset from the terrain, allowing you to move it anywhere.
- Select Terrain to snap the asset to the terrain.
- Select Surface to snap the asset to any collision surface, including water.
- Offset - Enter a value to offset the asset from height level. Allows you to elevate an asset from the terrain or surface while still following the height of terrain or surface.
- Offset Lock - Select from world Y or relative Y. If set to relative Y, the offset will be perpendicular to the terrain angle.
- Orientation - Shows the local angle x,y,z of the asset.
- Position - Shows the exact position of the asset. The value 0/0 indicates the exact center of the map.
- Scale - Allows you to set a different proportional scale. "1" is equivalent to 100% scale.